AI Insights · Timothy · July 2022
Top 5 Fish Games on Android in the US for Q2 2022
Discover the performance trends of the top 5 fish-themed games on Android in the United States during Q2 2022, including download rates, revenue, and active user statistics.
During the second quarter of 2022, the top 5 fish-themed games on the Android platform in the United States showcased diverse trends in downloads, revenue, and active user engagement. Below, we explore the performance of each game based on data from Sensor Tower.
Fishdom from Playrix saw a steady decline in weekly revenue, starting at approximately $1.34M in late March and ending at around $1.01M by the end of June. Weekly downloads fluctuated, peaking at 121K in early May before dropping to 41.6K in early June and then rising again to 71.8K by the end of the quarter. Active users also experienced a downward trend, from 346K at the end of March to 299K by the end of June.
Fish Eater.io, published by Tap 2 Fun, exhibited modest revenue growth, starting with negligible earnings and reaching $369 by the end of June. Downloads peaked at 46.7K in late April but saw a decline to 18.7K by the end of June. Active users followed a similar pattern, starting at 43.1K in late March and decreasing to 36.1K by the end of the quarter.
Hungry Shark Evolution from Ubisoft Entertainment reported a steady increase in weekly revenue, beginning at $12.1K in late March and rising to $14.7K by the end of June. Downloads experienced growth as well, from 20.7K in late March to 32.9K by the end of June. Active users showed a positive trend, increasing from 133K in late March to 152K by the end of the quarter.
Aquarium Land - Fishbowl World by Homa saw significant growth in revenue, starting from negligible amounts and reaching $3.3K by the end of June. Downloads increased dramatically from 2.9K in late March to 126K by the end of June. Active users followed this upward trajectory, growing from 5.6K in late March to 234K by the end of the quarter.
Hungry Shark World, another title from Ubisoft Entertainment, experienced a slight decline in weekly revenue, starting at $21K in late March and ending at $18.8K by the end of June. Downloads remained relatively stable, with a minor peak of 21.2K in late March and ending at 18.5K by the end of June. Active users saw a decrease from 143K in late March to 130K by the end of the quarter.
For more detailed insights and trends on app performance, visit Sensor Tower.